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However some careful 'multi-classing' is not untypical, e.g. wait for it to have more games added to it that I like to play like Dungeon Siege III :). Nonetheless remind (as you posted), skill points are given per hero/char level, not per melee/ranged/magic level. With the MLA Mod, all maps can be played through with the same party.
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#Dungeon siege 2 mods skill points mod
Expanded with all the features from Dungeon Siege 2, the mod also fully supports being played with the expansion pack, Broken World. So concerning this the game is quite tolerant. The original Dungeon Siege 1 maps remastered as a mod for Dungeon Siege 2 so that they can be played in conjunction with the sequels campaign. nature magic and combat magic (but no melee and no ranged), each of the two magic classes would become (towards level 100) only 7-8 level lower compared to the hero/char level. Indeed it's quite intransparent, for example:Ī party member with character level 44 and 22 ranged levels still can have 43 melee levels (supposed no magic levels), since 22 ranged levels just consume about 10% of the exp you need for char level 44.Īlso you can have melee, ranged, n+c magic (all 4 classes) each at level 80, and the hero/char level 'just' would be around 90.īasically, to reach char level x+1, about 10% more exp is need than was required to get from level 0 to level x (well, it's a rough trend).Īnother rule of thumb is, that if you would train 2 classes equally like e.g. It also gives 2 skill points on level up and gives appropriate bonuses to hireable party characters so everyone can have max skill points. This is a small mod that exchanges Deru’s and Lothar’s secondary skills of nature and combat so they can take advantage of Broken World’s new skills. you cannot assume '22 ranged levels + 78 c-magic levels = char level 100' Mod Title: Status Change Extra Skill Points x2. The exp requirements in DS2 are not 'linear' resp.
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I am not sure about a 'total respec' as you requested, but perhaps it helps to know.